Gambling: An operant conditioning example and a short class activity
In talking about operant conditioning, I used to give the example of a slot machine as a variable ratio schedule of reinforcement and call it a day. I was wrong. The typical description: Keep pushing the slot machine button and eventually you’ll win. That win positively reinforces button pushing. Push more buttons, get more wins. However, many slot machine users are not pushing the button to get the win. Instead, they push buttons to enter a zone where they don’t have to think about whatever negative stuff is happening in their lives. Each button push is negatively reinforced with the continued absence of negative emotionsRead More →











