Having played my share of games like World of Warcraft and Diablo, I’ve been fascinated by the built-in reinforcement of achieving experience points, gaining status by leveling up, acquiring better weapons and armor, and finding treasure. I’ve toyed with the idea of structuring my class in a similar way. My class is point-based, so it’s easy enough to see how that could work. After earning so many points, a student levels up. After completing certain tasks, the student can roll a die for treasure. But that has always felt like one of those 3am ideas. You know, the ones that you have in the middleRead More →